Normals play an important role in defining and repairing a model in Blender. Learn all about Blender's recalculate normals feature. Snap target options become active when either Vertex, Edge, Face, or Volume is selected as the snap element. These determine what part of the selection snaps to the target objects. Moves the active element (vertex in Edit Mode, object in Object Mode) to the target. Blender 2.9: The beginner's guideDo you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.In Blender 2.9.
In many projects related to architectural visualization using Blender, you can have a starting point from a model received from a client in another software, such as SketchUp. It is quite common to get a SketchUp file from the client and get a request to make it look “pretty” with a render in Cycles. Unfortunately, you don’t have a default option to import SKP files in Blender.
Is there a way to import SketchUp files in Blender? Better yet, can you import them in Blender 2.9?
A couple of weeks ago, we posted some news regarding one of the few working Add-ons that enabled Blender to import data from SketchUp, which was originally a project from developer Martijn Berger. The project was left untouched for a long time until Arindam Mondal forked the script and updated the code to version 2.8.
The latest release from Arindam Mondal is version 0.21 of the script, which works with Blender 2.83 LTS and also Blender 2.9! The script uses SketchUp 2020 SDK, which makes it compatible with the latest SKP versions available.
How to install the SketchUp importer for Blender 2.9? After visiting the previous link and downloading the latest release from Arindam Mondal, you can open the Edit → Preferences menu in Blender 2.9 and use the “Install” button from the Add-ons tab.
Blender 2.98
There you can point to the downloaded file and install the Add-on. Enable the tool in your Add-ons, and it appears as a new option from the File → Import menu.
Based on my personal experience with the import process of SketchUp files to Blender, you should keep in mind that a few errors might appear when getting SKP data to Blender. The most common issues are faces with dozens of triangles, which doesn’t work well with modifiers such as the Subdivision surface. For that reason, a lot of artists still find it more productive to rebuild the model again in Blender.
Blender 2.92 Released
In any case, you can use the Add-on to include SKP files in your architectural visualization workflow with Blender.
We hope the developer can add versions of the script for Linux and macOS in the future.
Using Blender for architecture
Do you want to use Blender for architecture or render your projects using Cycles or Eevee? We have three books available that could help you!
They cover the use of Blender for producing architectural content and also all information you need to render projects in real-time:
You can get them in both digital and paperback formats. By ordering those books, you will not only improve your skills with Blender for architecture but also support Blender 3D Architect.
In this Blender 2.9 tutorial jayanam shows how to use the new Multires Sculpting feature for creating the straps of a stylized axe.
Basically the multiresolution modifier is available in Blender since 2.49 but in 2.9x it is really usable for Multires Sculpting.
The advantage is now in Blender 2.9 – beside the great performance – that the base mesh (the lowest subdivision level) of the model is adjusted when activating the feature “Sculpt Base Mesh”:
So the workflow is to subdivide the mase mesh (in this example 5 levels were used) to increase the resolution of the mesh to be able to sculpt the details. When changing the topology a lot e.g. when moving it around you enable the Sculpt base Mesh – so that the base mesh is adjusted according to the high poly mesh.
Blender 2.97b
Another option is to press the button Apply Base to make the base mesh fit the high poly mesh after you sculpted on higher subdivision level.
Blender 2.78 Download
The next tutorial will be about exporting the high and low poly models as FBX and then do an automatic unwrapping in Substance Painter, before baking the mesh maps and adding a smart material for texturing.